Sunday 24 November 2013

Detecting Fortresses in Chess, Matej Guid, Ivan Bratko

Detecting Fortresses in Chess
Matej Guid, Ivan Bratko
Artificial Intelligence Laboratory, Faculty of Computer and Information Science, University of Ljubljana
Abstract.
We introduce a computational method for semi-automatical detecting fortresses in the game of chess.
It is based on computer heuristic search and can be easily used with any state-of-the-art chess program. We
also demonstrate a method for avoiding fortresses and show how to find a break-through plan when one exists.
Although the paper is not concerned with the question whether it is practical or not to implement the method
within
the state-of-the-art chess programs, the method can be useful, for example, in correspondence chess or
in composing chess studies, where a human-computer interaction is of great importance, and the time available
is significantly longer than in ordinary chess competitions
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